![]() ![]() I can take a screenshot if it's really in doubt. From the initial view, for me, min, hades, taranis are all below the bottom, and a bunch off to the left. I was using the scroll wheel, nothing selected (from first load), but from most angles systems at the edge are clipping on my system. It works exactly as I expect a star map to work and it looks beautiful. Don't select a specific system, use the mouse wheel. > I can zoom out and see the whole volume just fine. there hasn't been a new stretch goal for a long time and they made clear that there won't be. the deliverable date thing, which they now reigned in a bit by doing a new feature release every three month), but many of the so called criticisms are just crying wolf or repeating old accusations which don't even fit anymore (see one of the posts below which states that they add stretch goal after stretch goal with new money. I really have my doubts that the people who cry the loudest are really "fans" or even pledged. > Meanwhile, the core gameplay systems have, by many fans perceptions, degraded in quality, and prior deliverable dates have been slipped to levels that would get me fired in my position. ![]() I can zoom out and see the whole volume just fine. It lacks basic features like being able to _zoom out to actually see the whole volume without rotating_, l > This map, while pretty, is fractionally as useful as a flattened stretchy-grid-auto-layouted hairball. (reviled for being piles of overdesigned spinny widgets, and very little functionality). But to my eyes this is in the same vein as the complaints I see about other web products, "you have something good, polish but then don't fix what aint broke", while echoing a trope Star Citizen inflicted on itself from its very first "Iron Man" HUD design. Meanwhile, the core gameplay systems have, by many fans perceptions, degraded in quality, and prior deliverable dates have been slipped to levels that would get me fired in my position.Īgain, I don't want to sell short the difficulty of the engine work they're trying to do, and frankly I should probably keep separate my grievances about deadline-meeting (although that certainly throws salt on the metaphorical wound). It lacks basic features like being able to _zoom out to actually see the whole volume without rotating_, let alone functionality in companion apps to competitor games, not to mention that to render the UX my significantly overpowered dev box is chugging away quite hard. This map, while pretty, is fractionally as useful as a flattened stretchy-grid-auto-layouted hairball. For me at least, the problem is largely that in the last 6 years, we've gotten PILES of UX revisions, all of which favor form over function to a laughable degree. I'd hope the OP doesn't come off as dismissive to the "hard unglamorous" stuff, since I see this as a separate issue. Some context as someone who pledged in 2012. I've only fired it up a couple times since beta 3.1 came out, but my first trip down to Yela was pretty mindblowing. Still, more options than a Mass Effect elevator.įlying around a planet/moon all the way down to the surface, getting out of your ship and walking around, and going inside the various outposts happens completely seamlessly. (timelapse of that trip condensed to 15 minutes)Īnd if you're in something bigger than a single seat fighter, you can get up and do other stuff around your ship while it's traveling, but it's not a good idea in areas with pirates. If you don't want a "quantum drive" scene going from one place to another, you're also free to make a seamless flight using regular engines! Port Olisar to Daymar takes a bit under 10 hours. Canonically I believe quantum drive around a system is moving about 0.2c. But it's very pretty, and the visual effects make it feel fast. Trips between moons are maybe 10 seconds, and trips between planets will be longer. But the game's not supposed to be a fast paced space shooter (check out Everspace for that!), and I don't think they'd take out the travel times even if they could. Yes, travel from one place to another isn't instantaneous, and they "hide" the loading while you travel. ![]()
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